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	<title>SealedSun.ch &#187; Programming</title>
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	<description>Programming language implementation, self-taught.</description>
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		<title>Multithreaded Prexonite</title>
		<link>http://www.sealedsun.ch/press/archive/2009/multithreaded-prexonite/</link>
		<comments>http://www.sealedsun.ch/press/archive/2009/multithreaded-prexonite/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 04:29:25 +0000</pubDate>
		<dc:creator>SealedSun</dc:creator>
				<category><![CDATA[Prexonite]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.sealedsun.ch/press/?p=151</guid>
		<description><![CDATA[Yesterday, I watched the Google TechTalk presentation of the programming language Go (see golang.org). Even though I don’t believe Go will become very popular, there was one aspect of the language that “inspired” me. One of Go’s major advantages is the fact that concurrency (and coordination thereof) is built deep into the language. Every function [...]]]></description>
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		<title>Lazy factorial</title>
		<link>http://www.sealedsun.ch/press/archive/2009/lazy-factorial/</link>
		<comments>http://www.sealedsun.ch/press/archive/2009/lazy-factorial/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 16:02:06 +0000</pubDate>
		<dc:creator>SealedSun</dc:creator>
				<category><![CDATA[Prexonite]]></category>
		<category><![CDATA[Programming]]></category>

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		<description><![CDATA[This post refers to Parvum, a research compiler/language of mine presented in the previous Post. Its a compiler written in Haskell, that translates a “lambda calculus”-like language to Prexonite byte code assembler.
Did you know that a tiny modification to Parvum makes the language (most likely) turing-complete? By adopting non-strict (lazy) evaluation, one can implement all [...]]]></description>
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		<title>A truly insignificant post</title>
		<link>http://www.sealedsun.ch/press/archive/2009/a-truly-insignificant-post/</link>
		<comments>http://www.sealedsun.ch/press/archive/2009/a-truly-insignificant-post/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 16:22:46 +0000</pubDate>
		<dc:creator>SealedSun</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.sealedsun.ch/press/?p=144</guid>
		<description><![CDATA[I’ve been toying around with Haskell lately, after I bought the excellent book Real World Haskell (there is also an online version where readers can comment on every paragraph). Every programmer should enjoy programming with a rigid but powerful type system like Haskell’s once in his or her career. It really puts things into perspective. [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>ACFactory Day 5: Welcome to Paper World</title>
		<link>http://www.sealedsun.ch/press/archive/2009/acfactory-day-5/</link>
		<comments>http://www.sealedsun.ch/press/archive/2009/acfactory-day-5/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 16:26:10 +0000</pubDate>
		<dc:creator>SealedSun</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Programming]]></category>
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		<category><![CDATA[C#]]></category>
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		<guid isPermaLink="false">http://www.sealedsun.ch/press/?p=115</guid>
		<description><![CDATA[This is the fifth part of a series documenting the development of ‘ACFactory’ (ACFabrik in German), an application that generates printable character sheets for the Pen &#38; Paper role playing game Arcane Codex (English page).
You might also want to read ACFactory Day 4: Command &#38; Control.
Pixels in WPF are device-independent and set at 96 pixels [...]]]></description>
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		<title>ACFactory Day 4: Command &amp; Control</title>
		<link>http://www.sealedsun.ch/press/archive/2009/acfactory-day-4/</link>
		<comments>http://www.sealedsun.ch/press/archive/2009/acfactory-day-4/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 23:22:26 +0000</pubDate>
		<dc:creator>SealedSun</dc:creator>
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		<category><![CDATA[ACFactory]]></category>
		<category><![CDATA[C#]]></category>
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		<guid isPermaLink="false">http://www.sealedsun.ch/press/archive/2009/acfactory-day-4/</guid>
		<description><![CDATA[This is the fourth part of a series documenting the development of ‘ACFactory’ (ACFabrik in German), an application that generates printable character sheets for the Pen &#38; Paper role playing game Arcane Codex (English page).
You might also want to read Day 3: Authoring XAML.
Today, I was mostly lost in the vast unknown jungle that WPF [...]]]></description>
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